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  #1 (permalink)  
Old April 8th 2006, 06:02 PM
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Bman
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Ghello dudes !

I noticed there's a TOTAL new version of AMXMODX (1.71). This version is a major improvement seeing the current one running. Normally I don't suggest upgrading until major improvement is realized (core-technically speaking(like less lagg nd stuph)/new functions we can definite use)... The current version we are running on CS and DOD is 1.6... Wadda ya guys think, should we upgrade or stay on the current level ?... Ive added some techical stuph and I beleive some of u can interprete this... have a read and spam on ! ;]

...well, to make it easier on U: read the lines containing the words HEAVILY, IMPROVED & BUG

note:
*heavily means: *they* really thought about it
*heavily improved means: the program runs absolutely more efficient --> program runs faster --> less or no lagg when function is invoked --> happy pp on the server !
*improved means: more efficient (less then I mentioned in the line above)
*bug means: when function is invoked *wierd* unexplainable stuff happens that nobody comprehends... errm ... something like that ... well, with the word *bug* comes *fixed* as you notice when reading the lines ... catch me drift ? .. GR8 ! ;]

----
Version 1.7 (some bugs along with it)
Changes sinds 1.6 (keep in mind that CS is running on linux & dod on win2k3 .. windows2003)
- Heavily optimized float operations by adding float ops to the JIT.
- Heavily optimized string formatting.
- Heavily optimized ML translations.
- Added destroyability to newmenus.
- Added property editing to newmenus.
- Added event/call forwarding functionality to plugins (like modules).
- Added amx_mldebug cvar for logging multi-lingual failures.
- Added new, much faster natives for reading/writing files.
- Added new, much faster "pcvar" natives for dealing with cvars.
- Added set_fail_state for plugins to disable themselves.
- Added auto-channeling to HUD messages and next_hudchannel().
- Added CreateHudSyncObj() and ShowSyncHudMsg().
- Added core player property setting abilities for modules.
- Added get_user_footsteps() to fun.
- Added ns_get_hive_ability() to NS module.
- Added dbi_query2() to find number of rows affected by a query.
- Added player_menu_info() to get both oldmenu and newmenu information.
- Added unregister_forward() to fakemeta.
- Added pev_valid() as fakemeta's version of is_valid_ent().
- Added socket_send2() native for sending binary data.
- Added get_time_length() stock (Brad).
- Added replace_all() stock (by jtp10181).
- Added split() stock (by Suicid3).
- Added remove_filepath() stock.
- Added Finnish language support (thanks AavikkoRotta).
- Added client authorization module callbacks.
- Updated NS module and include files to Natural Selection 3.1.
- Updated cvarquery system to cvarquery2. This requires Metamod 1.19.
- Updated GEOIP library to February.
- Improved code inspector in AMXX Studio.
- Improved get_user_attacker() support for 3rd party mods.
- Improved strip_user_weapons() native.
- Moved all base plugins to use auto-channeling.
- Rewrote format() parser for re-entrancy. You can now use %L in lang files.
- Rewrote language system for speed and integrity.
- Rewrote adminslots.sma for simplicity - added amx_hideslots cvar (thanks Marticus).
- Newmenus no longer pass back MENU_MORE or MENU_BACK.
- Optimized strbreak() and improved matching.
- Optimized pev()/set_pev() from Fakemeta.
- Admin-chat from say_team now has a source prefix.
- Installer now warns users to make sure server is not running.
- Removed array size detection from debugger.
- Merged TSFun and TSX back together and fixed various bugs.
- Fixed throwing knife crash bug on TSX for Linux (Maddo).
- Fixed bug where native filtering could report the wrong native failure.
- Fixed in_view_cone() returning the wrong result.
- Fixed length bugs in and optimized replace().
- Fixed nvault_prune() crashing and various unpredictable things in nvault.
- Fixed various serious errors with TFCX causing very random behaviour.
- Fixed corrupt language files destroying ML system.
- Fixed many various bugs in AMXX Studio.
- Fixed various language errors throughout the language translations.
- Fixed compile.sh deleting wrong temp file.
- Fixed stats_logging showing disconnected players.
- Fixed various run-time errors in statsx.sma.
- Fixed various TSX and TSFun bugs.
- Fixed autobuy being used if the restrictions where set after cl_setautobuy.
- Fixed various compiler bugs and inadequacies.
- Fixed amx_restrict off and related commands not working.
- Fixed pausing bug in admincmd.sma.
- Fixed is_str_num() not working.
- Fixed bug when voting multiple maps would always fail in mapsmenu.sma.
- Fixed bug in color checking for statscfg.sma.
- Fixed "Cancel" button quitting on installer's FTP page.
- Fixed admin cvar change bug in admincmd.sma.
- Fixed bug in set_lights() not affecting future players.
- Fixed get_user_weapon() returning data after strip_user_weapons().
- Fixed cs_set_user_team() not notifying core of team changes.
- Fixed cs_set_user_armor() not showing a helmet with CS_ARMOR_VESTHELM.
- Fixed cs_get_user_armor() not returning the armortype.
- Fixed AMD64 bug where negative values were not upcasted into forwards properly.
- Fixed get_players() using flags c and l.
- Fixed get_user_weapon() failures on 3rd party mods.
- Fixed bug where get_user_menu could return stale menu ids.
- Fixed crash bugs with callfunc natives running in debug mode.
- Fixed crash bugs with dynamic natives running in debug mode.
- Fixed the JIT crashing on systems with strict-DEP (some Win2k3 and XPSP2 machines)
- Fixed various bugs in the newmenu system.
- Fixed NULL string crash bug in forward API.
- Fixed strcmp() not properly detecting case sensitivity.
- Fixed md5_file not using base paths.
- Fixed a bug where a few fakemeta hooks were pre-only (no post).
- Fixed a bug where fakemeta never cleaned AlertMessage hooks.
- Fixed pfn_playbackevent() missing a parameter.
- Fixed plmenu using VALVE_ID_LAN.
---------
Version 1.71 (final version)
AMX Mod X 1.71 Changelog:

Code:
- Added plugin optimizer tweaking to core.ini.
- Added new "binary logging" feature for serious debugging. Note that this requires a "Binary Logging" compiled version of AMX Mod X (downloaded separately).
- Improved HUD synchronization algorithm (both in efficiency and fluidity).
- Removed "languages.dat" and "dictionary.cache" file. Language files are now parsed and cached at load in memory only. Furthermore, the files are only reparsed on changes.
- Menus with no pages or one page are no longer paginated.
- Added rmdir, getc, ungetc, and putc natives.
- Added arrayset native (for clearing large arrays quickly).
- Added "Skip HLTV" flag to get_players.
- Added ClientUserInfoChanged forward to Fakemeta.
- Added more string compatibility to Fakemeta.
- Added advanced keyvaluedata and traceresult manipulation to Fakemeta.
- Added global data retrieval to Fakemeta.
- Added menu_cancel native.
- Added HUD sync points to all stats scripts to avoid HUD overlapping.
- Updated GEOIP library to April.
- Fixed plmenu not killing players on teamswitch.
- Fixed adminslots not working.
- Fixed a bug where native handlers wouldn't work in rare cases.
- Fixed amxx_logging mode 2 not working.
- Fixed crash bug with plugin optimizer on AMD K6 processors.
- Fixed dir_exists not working in Windows.
- Fixed ExecuteForward not returning results properly.
- Fixed armoury entity natives on Linux (thanks AndraX2000).
- Fixed many weapons in TFCX not logging hit areas at all.
- Fixed stack corruption bugs in miscstats (cstrike).
- Fixed hud problems in miscstats (cstrike) by adding more HUD sync points.
- Fixed scrollmsg showing a "delayed movement" scroller.
- Fixed a bug in the "split" stock.
- Fixed a few (potentinal) bugs in studio and updated every 3rd party component
- Fixed amx_addadmin having wrong access level (thanks Twisted).
---

kk,
Lets have a chat... mebby someone has *seen* this version running on other servers and says: are u crazy ? this one is bugger .. dont do it ! ... well, lemmie know that aswell !!

Cherios,
Da B
Ur Server Administrator
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Last edited by Bman; April 8th 2006 at 08:26 PM.
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  #2 (permalink)  
Old April 8th 2006, 07:36 PM
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Beks
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Yep update DOD server plz
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  #3 (permalink)  
Old April 8th 2006, 07:53 PM
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its for CS

and i have no idea wtf that means XD
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